Capture from VR
One of our goals with Seance: The Unquiet is to create characters that seem aware of your presence. To do this I was tasked with creating a dynamic system to layer on top of our motion captured characters to make them look at you when appropriate, but not override the motion captured animation completely. In the video you can see an example of this system, although 2D can not compare to the experience in VR.
This was prepared for a demonstration, and is still a work in progress.
The current system features eye tracking that targets your left or right eye and a head offset that adds to the original animation to keep the head pointed in your general direction.
Character demo may be provided upon request.