Character Presence (VR)

Capture from VR

An early experiment using purely procedural animation to test eye twitching and movement speeds. The character also switches between looking into the viewers left and right eyes.

An early experiment using purely procedural animation to test eye twitching and movement speeds. The character also switches between looking into the viewers left and right eyes.

Procedural eye animation

Procedural eye animation

One of our goals with Seance: The Unquiet is to create characters that seem aware of your presence. To do this I was tasked with creating a dynamic system to layer on top of our motion captured characters to make them look at you when appropriate, but not override the motion captured animation completely. In the video you can see an example of this system, although 2D can not compare to the experience in VR.
This was prepared for a demonstration, and is still a work in progress.
The current system features eye tracking that targets your left or right eye and a head offset that adds to the original animation to keep the head pointed in your general direction.
Character demo may be provided upon request.

Date
February 14, 2018