The Grand Hall for Seance: The Unquiet was modeled to be an opulent mansion set in 19th century India during English occupation. The room was inspired by the Indo-Saracenic architectural style created by the English by fusing Indian, Islamic, and English styles together.
Created for VR, the room had to be performant so while creating the space I made use of multiple UV channels, tiling textures, and some mesh instancing.
Check out our preview for Seance: The Unquiet on SteamVR or Oculus
http://store.steampowered.com/app/614710/Seance_The_Unquiet_Preview/
https://www.oculus.com/experiences/rift/1383547398386212/